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Stop sending email notifications for a topic until a user visits that topic. (implemented)
Right now, if someone makes 5 posts to a roleplay while I'm away, I'll get 5 emails. If someone makes 500 posts, I'll get 500 emails. This can be a problem: http://puu.sh/htnqY/a13d0e231d.png
It'd be a lot more helpful if instead, you only got an email notification after you'd viewed the topic.
endorsement points: 0
created: 28 April 15 at 01:16 AM (build: 4/12/2015 6:11 PM beta)
closed: 13 April 16 at 12:19 AM (build: 4/12/2016 4:35 PM beta)
That looks suspiciously like someone using a roleplay as a chat, and that's not really something I want to encourage. You should care about every post in a roleplay, and if you don't, you should leave it.
Not necessarily. There can be ooc conversations within a roleplay, and you did say that for group games, you though the most natural way was keeping all conversation within a single roleplay rather than in a separate chat and roleplay. This would be an issue with that too.
Either way, two separate issues. Not sure that there's an elegant solution to using roleplays as chats, but there seems to be a simple solution to getting spammed with emails.
This might be a different issue, but I've done a roleplay where I used two characters, and I was getting an email for every single post even though I myself was still on it and posting as one character. I logged into my email and got nice little wall of litphoria emails. I have no problem getting emails while I'm not actually there to see it, but perhaps whatever detects that I'm viewing a roleplay should be account specific instead of character specific?
It should not send e-mails if you've been on the site in the last 15 minutes, and definitely not if you're connected. Not sure if it works if one character is "active" and the other isn't, though.
That's the only reason I can think of, is that my other character was not 'active'. I suppose you could just open two tabs and use one to switch to that character so they are both active, but that seems more like working around a flaw than addressing it.
This will need more thinking-through on my end how to best achieve this without something expensive to store and do. I may end up just rate-limiting how many e-mails you can get sent with the same subject per hour (which would be a lot easier to do than somehow tracking when you've last seen a play).
A fix for this is on the testing server
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