I've had cause recently to think on this again. At the beginning of this I responded based on charged emotion and didn't calm down and give myself time to think away from it — I'm not happy about that, and I've only since developed habits to deal with that better. Griz, thanks for handling me OK in that state.
There were several points brought up in here about how they could be used. I've scrolled through to try to regather them, point out if I missed something critical. I've deliberately left redundancy in here for different ways they were brought up:
- Reward doing good stuff. (Examples given: endorse or post feedback, make a large roleplay, cast or receive upvotes on roleplays. Implies roleplay voting in that last bit.)
- There to be shown off.
- Given to other players because you like them.
- Show how active you are in the community.
- Trade points: show appreciation, commission roleplays, use as fake money.
- Motivate people to have public roleplays.
There were a bunch of concerns brought up about the effects of these together. I don't intend to bring those up again.
Here's the thing: I think having something achieving each of the above points is fine in isolation. Problems arise because litpoints as proposed are/were trying to do all of that at once. It shouldn't. Even aside from concerns brought up above, some of these are counterproductive to do together — it no longer corresponds to how active you are if it's also a traded currency.
So, let's separate this stuff out:
- Reward mechanic to reward people for public roleplaying and other public activity, which contributes to site liveliness and health: Awesome, yes.
- Reward mechanic for doing constructive things around the site like interacting with feedback. Also great, yes, let's do this.
- A feedback/evaluation system for roleplays. Also a good idea. We have at least one suggestion for handling that.
- A silly roleplay currency that has no inherent value at all. Sounds great. If we have wallets of some kind, the amount of currency we have should be kept secret though.
- A method of showing appreciation to your partners. Some kind of feedback, sure, including verbal. Shouldn't be money though. (Do you pay your friend-with-benefits or significant other when the sex is great? Could you imagine doing that? If we handle it with exchange of currency, mutual appreciation is zero-sum anyway.)
- Something to act as bragging rights. OK, depending on what it is.
- Something that somehow quantifies your site activity. OK, if it's reasonably reflective.
Let's consider this stuff, where litpoints are one option for each of these.
- A reward mechanic for positive site activity and constructive behaviour: points (non-currency) and badges are common solutions available to us. (The bragging rights & site activity thing sounded secondary and as not the main point, but whatever reward mechanic we could provide could serve for both.) This sounds like it's what the the original main drive of Litpoints was. We should focus on that and get away from the other stuff.
- Feedback/appreciation, to partners and from the public, can be done in positive-sum methods: free upvoting and feedback comments are options.
- Lastly, a silly roleplay currency mechanic.
There are some fundamental disconnections that should be maintained between these things. Here's why:
Currency disconnected from roleplay feedback: This means you're not paying people for their roleplay or getting paid as the primary mode of feedback.
Currency disconnected from bragging rights: How rich or poor you are shouldn't automatically be a bragging right. It also shouldn't be a judgement criteria, which is why I suggest keeping it private. It's a good thing our real life bank accounts and net worth are secret. (Also, y'know, begging's a thing, so let's not put our wealth out there. So is theft, let's not make the people with lots of silly currency people want into security targets.)
Currency disconnected from the reward mechanic: Our reward mechanic can and should be more meaningful than getting paid. (Ok, maybe people can get silly currency for certain site contributions, but it shouldn't be the main drive. But, alternately, roleplay currency could be handled separately within each room, with each room deciding whether it has a currency, what it's called, and how it's earned - if it's not just generated by room staff. We can explore that separately.)
Roleplay feedback disconnected from reward mechanism: We should be encouraging people to roleplay without a care in the world, and just have fun in their own way. Whether we opt into public feedback and what we do with it should be immaterial, as some people aren't comfortable with that. The reward mechanism, however, must have two qualities to do its job: it must be desired by users, and it must pressure people into certain behaviours (the doing of which gives them the reward). As an example, profile completion is a reward mechanism of this nature.
Applying our reward mechanism to feedback will mean users feel pressure to opt into feedback (lest they miss out on the desired thing), and pressure to do whatever gives them the thing (such as, preoccupying themselves with the crowd's fun, engineering things that will give them good feedback, etc). All of this means we can't roleplay without a care in the world, with our own fun being of the utmost importance — we also face pressure which we either cave to or shrug off. Our repeated feedback on profile completion (including some not on the search such as un and dos) suggests people have a lot of trouble ignoring that mechanism and are heavily influenced by it, and I don't see why it would be any different in the case of another reward/pressure mechanism. For me personally, this would kill my ability to enjoy roleplays fully and relax and be intimate with my roleplaying partner.
People can want feedback and do things to get good feedback, but we shouldn't apply our purpose-built pressure mechanism to it.
(I don't have a clear reason to separate appreciation from bragging rights. I'll let that get brought up separately..)
So, yeah, feedback, currency, and reward mechanisms - three good ideas, let's keep them separate. Points could make a good reward mechanism, badges too. The currency could be called litpoints, so could the reward points, but both should not be one and the same.