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Features: Dice Rolling

profile avatar Wrecked Avent

Hey all!

I have just pushed out an update to how dice rolls work on litphoria. I've added exploding, fudge, and verbose dice rolls. As a reminder, all dice rolls are accessed by a text box reveled by hitting 'add a dice roll' below a new roleplay post, to the right of the post button.

I'm going to go the kinds of dice rolls litphoria supports for your roleplaying now. I should note however that I am no authority on systems-based roleplaying. Some of the syntax you will see may look foreign, but I couldn't find otherwise standard syntax to use instead of what I came up with.

Basic Dice Rolls

The most simple dice roll you can do is probably just one d6. As you might expect, the syntax for doing this roll is very light.

d6

This will roll just one six-sided die and display the result in another post below the post you send to the server. Because they're actually two different posts, and dice rolls are always OOC, dice rolls can be hidden by viewing IC posts only. The next most basic kind would be multiple basic rolls, like so:

4d6

This will roll four six-sided dice. You can roll as many dice as you want, so long as you want to roll under 1000 1000-sided dice (1000d1000).

Dice with arithmetic

Dice rolling also supports some basic math. You can add and subtract constants (plain numbers) and even other dice rolls.

4d9 - 4

This will roll 4 nine-sided dice and subtract 4 from the total score.

4d4 - 9d10 + 4d6

This will roll 4 four-sided dice, subtract the result of rolling 9 ten-sided dice, then add the result of rolling 4 six-sided dice.

Dice support for specific systems

litphoria also specifically supports two more specific kinds of dice, fudge and exploding. Fudge dice are 6-sided dice with either 0, -, or + written on them. The more of them you roll the more the number trends to 0, making it emphasize dice bonuses from skills or such. They use this syntax, which appears to be standard:

4df

Similar to basic rolls, the number of dice can be omitted, so df is a valid command to roll a single fudge die.

Exploding dice are similar to normal dice, only when you roll a highest value on any particular die, you get to re-roll and add that to your total. This makes critical rolls impact the final result of dice rolling much more. The syntax for this is not standard, but I wasn't able to find any standard syntax.

d6!
d6 explode

This will roll 1 six-sided die, and if it lands on six, will automatically roll another die and sum them both to get the final value. If that second die itself lands on a six, nothing will happen, unless ...

d6!2

You specify how many times the exploding is allowed to occur. This will roll 1 six-sided die, and if it lands on six, will automatically roll another. If that second roll then lands on six, yet another die will be rolled, and the result of all of those will be added together. However, stretching the limits of probability, if that exploded die lands on the top value, it will not explode again. You are allowed to specify up to 1000 exploded dice.

 6d6!!

This allows for as many explodes as there are dice rolls. 6d6!! is the same as 6d6!6; 4df!! is the same as 4df!4. This allows for exploded exploding dice to make up for non-exploding normal throws.

Heard enough about exploding? Did you want to hear about penetrating dice, perhaps? Well I couldn't really find use of this kind of die being used... anywhere, but you can simulate the effect by subtracting the number of exploded dice from the total score. You will know the number of exploded dice because the dice roll result will tell you.

Expanded dice rolls

4d6 verbose
4d6v

This will roll 4 six-sided dice, and display the result of every individual dice roll for that "group". For instance, the result of that may look like this, were I to roll it:

Wrecked Avent rolls 4d6 verbose and gets 8! (1 + 1 + 1 + 5)

However, if I were to add other dice rolls into the mix which are not verbose, the individual rolls will not be shown, only the result of all of them. Example, were I to roll 4d6 verbose + 10d100 I might see:

Wrecked Avent rolls 4d6 verbose + 10d100 and gets 110! (2 + 1 + 3 + 4 + 100)

As you see, the first four dice rolls are expanded as they're part of the "verbose" group. The much larger roll of 10d100 is not expanded, and only the result of all the entire roll group is shown in the verbose expansion.

Even more complicated rolls

Note that all of the above syntax can be combined arbitrarily. The only rule is verbose has to come last in a "group". Example:

4d6v!
4d6 verbose explode

Is not going to roll a single-exploding set of 4 six-sided dice with a verbose log. However,

4d6!v
4d6 explode verbose

Will.

Similarly, exploding and verbose can be used with fudge dice.

4df! verbose + 10

Might get me:

Wrecked Advent rolls 4df! verbose + 10 and gets 10! (-1 + 0 + -1 + 1 + 1 + 10)

That's all for dice for now! Don't worry if all of that seems mighty complicated, the more crazy dice rolls you'll really only encounter in systems-based play. Most likely you'll just be rolling a d6 or similar, which is quite easy! :)

WA