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Making a roleplay public requires the consent of >2/3rds of participants. (accepted)
As it stands, the RP "owner" can make an RP public at any time, for any reason. This places control over the visibility of other people's content solely in the hands of one individual, which is not ideal; since the "owner" is merely the person who created the RP first, in many cases they are effectively a random participant.
Personally, I would be okay with requiring consent from all participants to make RP public, but that runs the risk of a large, popular, public RP suddenly "disappearing" because one person decided to take their ball and go home.
meta info
endorsement points: 20
created: 10 February 15 at 11:45 PM (build: 2/10/2015 3:00 AM beta)
I would make it 'all' or 100%. If an RP was public to start with, it can only be made private by the creator, so it can't disappear because of some random participant, in that case. If it starts off private, it must require 100% approval. You can't just start a private RP and then have two of the three participants decide that it should be made public against the third's will.
2/3rds feels a bit "safer" to me. If there must be a ratio for the vote (which is required for anything less than unanimous, given that RPs could theoretically scale from a pair of characters to dozens), then any successful "make it public" vote is going to mean someone is having their posts revealed against their wishes. It's probably best if the RP's micro-community is sure that's what they want to happen.
It also makes sense to me that going from private to public should require 100% consent. I know that personally, going into a private roleplay, I'd expect that my writing would never be seen by visitors. Having my writing suddenly made public (even if my posts were anonymized) would break my trust in the site.
Honestly, Anne's solution seems like the best one to me at the moment; Owner control over a public->private transition, unanimous (or at the very least, near-unanimous) consent for making it public.
My one question would be how to handle a situation where the owner wants to temporarily make an RP private to make small adjustments; if they did so, they would need everyone else's "permission" to revert that change.
I've also heard ideas of letting anyone make a play private like the owner could but that sounds potentially problematic. An owner being able to make things private without consent could work, but it could also be time-boxed: the owner can flip something private, but has to get consent of the people involved to keep it private for longer than some arbitrary period.
I don't personally care if it's 50%, 66%, or 100% required to make a private play public. I'm just concerned about one person making everyone else not able to advertise their skills.
I back 100% unanimous consent too. If I'm in a roleplay with two others and want it kept secret, I wouldn't want the system saying they can make it public and violate my privacy just because there's two of them and one of me.
For posterity, it is no longer possible to make a private play public if there's more than just you in it, as a stop-gap. Implementing this will allow such plays to go public.
Now having been in several RPs that started public, I'm personally leaning toward anyone being able to make it private. I know this hides your work if someone else does this to you, but what are you going to do if they request you make it private, and when you don't, they leave the RP and take all their posts with them? Also, it's hard to truly make a participant anonymous because of the use of the participant's name and nicknames in the RP itself.
Currently, plays can be made private at any time, put private plays cannot be made public. This suggestion will allow them to be, though.
The owner also controls the visibility. If the owner makes it private, it's private. If you've posted in it, you'll still be able to see it.
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