Sometimes, you just have your character flip a coin In Character. Having a way to randomize that without using the dice system (and splitting it off) would be nice. Say, a post where you are trying to decide either to go left or right, and have no idea. So, your post... He ponders where to go, and then, reaches into his pocket, and pulls out a coin, and flips it, landing on $coinflip ((Where $coinflip is Heads or Tails, randomized 0-1)
It would be useful to have, and so very few systems have something like that built-in...
endorsement points: 0
created: 05 July 15 at 04:24 PM (build: 6/30/2015 1:45 AM beta)
closed: 09 May 16 at 01:35 AM (build: 5/8/2016 11:38 PM beta)
So, story time.
Very early on, back when the site's navigation was all icons and no words, I wanted to have some kind of "logic" when you were doing posts with dice rolls. The thought I had was it could allow someone (a story author) to be exact about what they would do based on the result of the dice, to handle all of the situations.
I was told by people who used such dice systems that this was contrary to how they were used to using dice, though, and it minimized the role of the GM/DM, which wasn't desirable to them either.
Now this was a whiiiiiiile ago, but still something to be aware of.
I can actually see both sides on this. On the one hand, having a dm/gm based game, users may want to have the control of what comes of a dice roll. On the other hand, as a writer, controlling a character where there is no gm, it might be nice to occasionally have random chance play a part in certain character interactions. Is there any way that we could have both options with different codes to initiate the rolls/ coin tosses?
I'm not sure what you mean exactly, Wrecked Avent - maybe a system where you roll a dice, and simultaneously say "1-4: this happens, 5-12: this happens"?
From what I understand this suggestion could be implemented by adding a special "die" to the dice roller called simply "coin". I type a message, hit the [+ DICE] button, and type "coin" on the line (maybe + other dice as usual). And it comes out like so:
Monday at 07:59 AM · Velus (ooc): Well, either way's good, I'll flip a coin for it. Heads is left.
Velus flips a coin and gets Tails!
Monday at 08:00 AM · Velus (ooc): Right it is then!
Feedback author, is that correct?
Yes, it would be some kind of logic in the post itself, like:
begins to swing a sword at the scary monster,
{{$roll < 5
and misses!
}}
{{$roll >= 5
and scores a direct hit, skewering its eye!
}}
Syntax obviously just a strawman to illustrate. But that was not decided it was desirable.
Yeah, that type of predictive handling would be undesirable and prohibitively involved.
That said, the asked (now that I reread) is just asking for a way to randomize without involving the dice system. The only example they provide is a coin flip, and we can simulate that using the dice system, but I'm not sure what they need for not using the system... (We don't even need special syntax for a coin strictly speaking, since it's just 1d2.)
Maybe they want to be able to have an inlined result specifically, so as to maintain a certain level of immersion / avoid stepping back to meta?
Velus is right in what I asked for. Basically, youc an use 1d2, but ... that kinda kills the 'flip coin' side of things. heh
Brain misfire: the author is just asking*. Could you clarify what you need, author?
That's not even what I had asked for. Just for a 'Coinflip' thing. ... not for the posts results to be decided by the coin flip ... ugh.
Well, the example provided in the suggestion,
He ponders where to go, and then, reaches into his pocket, and pulls out a coin, and flips it, landing on $coinflip
Made me think about that, since it looks an awful lot like you can stick the result of the conflip into your post there. If you just want special syntax for 1d2, though ...
I like this idea, but I'm not a gamer. Just someone who has played with chance in more regular RP. Current dice would work fine for me. That said, I wouldn't be opposed something like this.
However, I think it would be awesome if a GM could construct a post where the dice roll is embedded and presented as a button. When the player clicks on the button or buttons they are presented with, the result is posted in the RP. (sorry... that's technically a different suggestion, but it just occurred to me.)
Adding coinflips will be easy peasy, with a format of 1c for flipping one coin, or 5coin for flipping five coins, and so on. Dice rolls will also be getting a quotation format to make them easier to intergrate into roleplay. So for instance, a player can type into the Roll Dice window:
1coin "He ponders where to go, and then, reaches into his pocket, and pulls out a coin, and flips it, and sees what it lands on."
And it'll show up in the roleplay as "He ponders where to go, and then, reaches into his pocket, and pulls out a coin, and flips it, and sees what it lands on. (Tails.)"
Something like that.
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