The loyalty trait has four options:
- Self-serving: "A character loyal only to themselves."
- Reserved: "A character who is not loyal until enough trust has been earned."
- Pragmatic: "A character whose loyalty is practical, and may shift on changing conditions and new information."
- Absolute: "A character who, once they pledge loyalty, won't turn their back on a person or idea."
These aren't all that useful in the way it's been executed. None of this is actually really mutually exclusive.
Reserved and Pragmatic are pretty much exactly how loyalty actually works (both at once): it gets earned (duh), and you may actually change it based on new information. Now, these
Absolute is being expressed as an alternative to either of these, but it's not. Nobody is absolutely loyal to anyone until it's earned somehow (unless they're brainwashed), so they're Reserved. And even someone absolutely devoted can and will change their loyalty based on the right new information, unless they have pathological issues: even the most stalwart devotee can have world-shattering ideology changes, or find out their liege is a total demonic bastard. The devoted second in command developing doubts and turning on his/her lord often makes a good character arc in a lot of stories!
Self-serving people just have decided nobody's earned their loyalty.
So: this trait is a poor or mistaken expression of how one's loyalty works, and simultaneously tries to express that (a) you only think of yourself, or (b) you might maybe be absolutely devoted to a cause or person, (c) in the same trait as one that tries to express how your loyalty works but in a way that it works for _everyone_.
Let's delete this trait. If there's important stuff to express here, like whether you actually are devoted to something or just yourself, we can express that better in another trait.