The bindingHandler transitionText does not function correctly when the correct value is not available during init. This is noticeable when freshly loading a character page, when due to async loading your own character the init value is 0, which causes values like the trait compatibility to remain zero. This is caused by the update method of the handler calling velocity, a function that apparently isn't being called correctly or doesn't function in the first place.
Replacing velocity with animate and setting its duration to 2e3 just like it is done in the init method fixes that bug.